7.10.16

Kylotonn Games - WRC 6

And here comes WRC 6!

So it's been three years of rally racing in-a-row for me, interesting for sure I can say and probably learnt a lot in the process(es). But I'm done with four-wheel vehicles for now and, because it has already been announced, I can tell you that I'm going back at the drawing-board for extremely fast two-wheel vehicles...

9.10.15

Kylotonn Games - WRC 5

On this day two years ago, I started working on WRC 5 as a Game Designer at Kylotonn Games. Calendar coincidence, this is also today that the game is finally released, after two long years of level design processes, design writing, trials and errors, data gathering, research, documentation...
A game I am really proud of even if it wasn't 730days of endless fun. 


From the application form to the last tweak in the localisation files, the team did a lot and some people worked their ass out to have this game released. And so I take this occasion to thanks them.

Official website

The game won the "best console game for 2015" Ping Award:
http://www.afjv.com/news/5649_wrc-5-elu-meilleur-jeu-sur-console-de-salon-aux-ping-awards.htm

29.11.13

Gantz - Alien Invasion

Started in March 2010 has as hobby on my spare time, Gantz: Alien Invasion is a video game adaptation of the manga of the same name: Gantz. But don't get mad or what, it's just a game design document describing the game as I see it.
And yeah, I know what you're going to say you know! There's already few games adapted from Gantz, but I pretend to think that they do not catch the very concept of the manga, what he can really offer in terms of video game. And then it was a way of working a game design with a specifications sheet to meet - the universe and the mechanics of the manga - rather than writing without constraints and totally free on the first thing that would come to my mind (which I don't deprive myself to, however).

Unlike the Konami's game on PS2, this adaptation has no form of narration, scenario or story, none of it! Alien Invasion is an action game conceived as a Monster Hunter with the speed and dynamism of Vanquish, the violence of Ninja Gaiden and in which players have to help each others like in Left4Dead.
For the remains, I tried to respect the original manga as much as I could, digging details in the existing adaptations (animés and movies).

I have not the vainglory to sign the budget and the rights to develop the game tomorrow, like I said in introduction it's just an exercise in style. The irony is that I entered Kylotonn Games as a Game Designer in the meantime, so this kind of document is basically my all-day job now. But hey, I don't regret it because it was a good exercise and I found myself facing many issues, the overall playability of the project has changed three times to give you an idea. So, in the end this was interesting!

The result of this work is a (almost) 70 pages PDF document which took me about 250h of work and that you could read by clicking RIGHT HERE (or you can download it if you want a clean and convenient PDF). I know this will never become the bedside book of anyone, but it wouldn't have been very useful to write an article about that doc' without a link to download and read it.

It goes without saying that the resulting doc' is a massive spoiler of everything that has been published on the license until now, you now have been warned about this!


Oh! Almost forgot, the document itself is in french because I started it like that three years ago as said in the header, sorry if you're not a french reader.
But I could make the translation if you're (really) interested in the project : D

10.10.13

The Binding of Isaac: dossier+interview


Hey, I just realized that I haven't talked yet about the dossier that I made on The Binding of Isaac for the website Gameweb.fr!

I'm not a journalist, though Isaac mesmerized me during many months and I know the (weird) people of Gameweb since a pretty long time now.

And above all I like a lot their work, so it was very cool to be able to publish something about that game from Edmund McMillen on this website.


Actually the really big part was an interview of McMillen himself, realized on Skype about a year ago. Thanks again to Ed' for his time, his patience and kindness.
And thanks to my sister and her ex-boyfriend for helping me on the transcript.

The dossier : http://gameweb.fr/articles/papier-21-welcome-to-my-nightmare-page-1.html
The interview : http://gameweb.fr/articles/sujet-star-92-lechelle-disaac-page-1.html