28.8.17

"1001 jeux à faire avant de mourir"


A shitload of reading again, today's pet-project is a list of a 1001 games you should play before you die. Not a highly original pitch but I wasn't satisfied with existing ones.

Click here to access it!

It looks a bit stupid to have a title in French, the core material in French but to talk about it in English right here. But I preferred to keep that consistent and the hosting site is French.

I'll think about English readers for future works ;)

7.10.16

Kylotonn Games - WRC 6

And here comes WRC 6!

Again I've been Lead Game & Level Designer on this project, production sheet, reading feedbacks about WRC 5, localization, a bigger team to manage, new challenges coming from new features. Except that it was on a shorter time frame, as release dates could have hinted.

Here's a trailer!



And so it's been three years of rally racing in-a-row for me, interesting for sure I can say and probably learnt a lot in the process(es). But I'm done with four-wheel vehicles (for now at least) and, because it has already been announced, I can tell you that I'm going back at the drawing-board for extremely fast two-wheeled vehicles...

9.10.15

Kylotonn Games - WRC 5

On this day two years ago, I started working on WRC 5 as a Game Designer at Kylotonn Games. Calendar coincidence, this is also today that the game is finally released, after two long years of level design processes, design writing, trials and errors, data gathering, research, documentation...
A game I am really proud of even if it wasn't 730days of endless fun. 


From the application form to the last tweak in the localisation files, the team did a lot and some people worked their ass out to have this game released. And so I take this occasion to thanks them.

Official website and official trailer!



The game won the "best console game for 2015" Ping Award:
http://www.afjv.com/news/5649_wrc-5-elu-meilleur-jeu-sur-console-de-salon-aux-ping-awards.htm

29.11.13

Gantz - Alien Invasion

Started in March 2010 has as hobby on my spare time, Gantz: Alien Invasion is a video game adaptation of the manga of the same name: Gantz. But don't get mad or what, it's just a big game concept describing the game as I see it.
And yeah, I know what you're going to say you know! There are already few games adapted from Gantz, but I pretend to think that they do not catch the very concept of the manga, what he can really offer in terms of video game. And then it was a way of working a game design with a specifications sheet to meet - the universe and the mechanics of the manga - rather than writing without constraints and totally free on the first thing that would come to my mind (which I don't deprive myself to, however).

Unlike the Konami's game on PS2, this adaptation isn't focused on the scenario of the manga. Alien Invasion is an action game conceived as a Monster Hunter with the speed and dynamism of Vanquish, the violence of Ninja Gaiden and in which players have to help each others like in Left4Dead.
For the remains, I tried to respect the original manga as much as I could, digging details in the existing adaptations (animés and movies).

I have not the vainglory to sign the budget and the rights to develop the game tomorrow, like I said in introduction it's just an exercise in style. The irony is that I entered Kylotonn Games as a Game Designer in the meantime, so this kind of document is basically my all-day job now. But hey, I don't regret it because it was a good exercise and I found myself facing many issues, the overall playability of the project has changed three times to give you an idea. So, in the end this was interesting!

The result of this work is an (almost) 70 pages PDF document which took me about 250h of work you could read by clicking RIGHT HERE (or you can download it if you want a clean and convenient PDF). I know this will never become the bedside book of anyone, but it wouldn't have been very useful to write an article about that doc' without a link to download and read it.

It goes without saying that the resulting doc is a massive spoiler of everything that has been published on the license until now, you now have been warned about this!


Oh! Almost forgot, the document itself is in french because I started it like that 3 years ago as said in the header, sorry if you're not a french reader.
But I could make the translation if you're (really) interested in the project : D